Learning Physics Modeling with PhysX

Nonfiction, Computers, Programming, C & C++, C++, Programming Languages, Entertainment & Games, Game Programming - Graphics
Cover of the book Learning Physics Modeling with PhysX by Krishna Kumar, Packt Publishing
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Author: Krishna Kumar ISBN: 9781849698153
Publisher: Packt Publishing Publication: October 25, 2013
Imprint: Packt Publishing Language: English
Author: Krishna Kumar
ISBN: 9781849698153
Publisher: Packt Publishing
Publication: October 25, 2013
Imprint: Packt Publishing
Language: English
Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You dont have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You dont have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.

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