Learning Virtual Reality

Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Learning Virtual Reality by Tony Parisi, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tony Parisi ISBN: 9781491922781
Publisher: O'Reilly Media Publication: October 26, 2015
Imprint: O'Reilly Media Language: English
Author: Tony Parisi
ISBN: 9781491922781
Publisher: O'Reilly Media
Publication: October 26, 2015
Imprint: O'Reilly Media
Language: English

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

  • Learn VR basics for UI design, 3D graphics, and stereo rendering
  • Explore Unity3D, the current development choice among game engines
  • Create native applications for desktop computers with the Oculus Rift
  • Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
  • Build browser-based applications with the WebVR Javascript API and WebGL
  • Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
  • Bring everything together to build a 360-degree panoramic photo viewer
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

More books from O'Reilly Media

Cover of the book Unity Game Development Cookbook by Tony Parisi
Cover of the book Programming Flex 3 by Tony Parisi
Cover of the book ADO: ActiveX Data Objects by Tony Parisi
Cover of the book Hacking and Securing iOS Applications by Tony Parisi
Cover of the book eBay Hacks by Tony Parisi
Cover of the book EPUB 3 Best Practices by Tony Parisi
Cover of the book Internet-Meme - kurz & geek by Tony Parisi
Cover of the book Just Hibernate by Tony Parisi
Cover of the book Essential SharePoint 2007 by Tony Parisi
Cover of the book Complete Web Monitoring by Tony Parisi
Cover of the book Understanding and Using C Pointers by Tony Parisi
Cover of the book C in a Nutshell by Tony Parisi
Cover of the book Making Android Accessories with IOIO by Tony Parisi
Cover of the book Learning Java by Tony Parisi
Cover of the book Building Hypermedia APIs with HTML5 and Node by Tony Parisi
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy