Learning Web-based Virtual Reality

Build and Deploy Web-based Virtual Reality Technology

Nonfiction, Computers, Computer Hardware, Input-Output Equipment, General Computing, Programming
Cover of the book Learning Web-based Virtual Reality by Srushtika Neelakantam, Tanay Pant, Apress
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Author: Srushtika Neelakantam, Tanay Pant ISBN: 9781484227107
Publisher: Apress Publication: March 2, 2017
Imprint: Apress Language: English
Author: Srushtika Neelakantam, Tanay Pant
ISBN: 9781484227107
Publisher: Apress
Publication: March 2, 2017
Imprint: Apress
Language: English

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. 

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.

What You Will Learn

  • Experience WebVR, the WebVR API, and WebVR libraries
  • Make use of various pieces of VR hardware
  • See popular WebVR projects
  • Use A-Frame to build your own WebVR projects

Who This Book Is For

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. 

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.

What You Will Learn

Who This Book Is For

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

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