Ludoliteracy: Defining Understanding and Supporting Games Education

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Ludoliteracy: Defining Understanding and Supporting Games Education by Jose P. Zagal, Lulu
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jose P. Zagal ISBN: 9780557277919
Publisher: Lulu Publication: July 1, 2010
Imprint: ETC Press Language: English
Author: Jose P. Zagal
ISBN: 9780557277919
Publisher: Lulu
Publication: July 1, 2010
Imprint: ETC Press
Language: English
It seems like teaching about games should be easy. After all students enjoy engaging with course content and have extensive experience with videogames. However games education can be surprisingly complex. This book explores ludoliteracy or the question of what it means to understand games by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies Ludoliteracy examines the broader implications for supporting games education.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
It seems like teaching about games should be easy. After all students enjoy engaging with course content and have extensive experience with videogames. However games education can be surprisingly complex. This book explores ludoliteracy or the question of what it means to understand games by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies Ludoliteracy examines the broader implications for supporting games education.

More books from Lulu

Cover of the book On My Gaydar by Jose P. Zagal
Cover of the book A Body of Divinity by Jose P. Zagal
Cover of the book Why Monsters Are Afraid of Teddy Bears by Jose P. Zagal
Cover of the book Towerld Level 0005: The Expedition Launch to the Higher Levels by Jose P. Zagal
Cover of the book Killing for Christmas by Jose P. Zagal
Cover of the book Mad Old Men by Jose P. Zagal
Cover of the book Miracle Flowers Book Two of Miracle Happened by Jose P. Zagal
Cover of the book The Tomorrows by Jose P. Zagal
Cover of the book Journal of an Unmedicated Mind by Jose P. Zagal
Cover of the book BPMN: the Business Process Modeling Notation Pocket Handbook by Jose P. Zagal
Cover of the book The Flowering Arch by Jose P. Zagal
Cover of the book Living Big On a Small Budget: Mastering the Art of Successful Personal Financing by Jose P. Zagal
Cover of the book Gray Wolf Pass by Jose P. Zagal
Cover of the book The Kingdom That Rome Forgot by Jose P. Zagal
Cover of the book Strengthening Local NGOs Internal Capacity : Experiences from the Field by Jose P. Zagal
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy