Make, Learn, Succeed

Building a Culture of Creativity in Your School

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Teaching Methods
Cover of the book Make, Learn, Succeed by Mark Gura, International Society for Technology in Education
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Author: Mark Gura ISBN: 9781564846020
Publisher: International Society for Technology in Education Publication: July 21, 2016
Imprint: International Society for Technology in Education Language: English
Author: Mark Gura
ISBN: 9781564846020
Publisher: International Society for Technology in Education
Publication: July 21, 2016
Imprint: International Society for Technology in Education
Language: English

To adequately prepare students for success, our schools must encourage students to evolve and develop as creative individuals. Today's educators are challenged to establish an instructional practice that will support the development of student creativity, as well as meet curricular goals and assessments. In this book, author Mark Gura shows that creativity can be developed and that, thanks to the variety of technology resources available, doing so is not only possible, but practical and effective. Offering rich examples and ready-to-implement activities, the book describes how to develop creativity by: establishing a creativity-friendly learning environment; weaving maker, STEAM, robotics and gaming into instruction; encouraging motivation, entrepreneurship, curiosity and play; and using technology tools and resources to support student creativity.

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To adequately prepare students for success, our schools must encourage students to evolve and develop as creative individuals. Today's educators are challenged to establish an instructional practice that will support the development of student creativity, as well as meet curricular goals and assessments. In this book, author Mark Gura shows that creativity can be developed and that, thanks to the variety of technology resources available, doing so is not only possible, but practical and effective. Offering rich examples and ready-to-implement activities, the book describes how to develop creativity by: establishing a creativity-friendly learning environment; weaving maker, STEAM, robotics and gaming into instruction; encouraging motivation, entrepreneurship, curiosity and play; and using technology tools and resources to support student creativity.

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