Making Smart Cities More Playable

Exploring Playable Cities

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Making Smart Cities More Playable by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811397653
Publisher: Springer Singapore Publication: July 23, 2019
Imprint: Springer Language: English
Author:
ISBN: 9789811397653
Publisher: Springer Singapore
Publication: July 23, 2019
Imprint: Springer
Language: English

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

More books from Springer Singapore

Cover of the book Plant-Microbe Interaction: An Approach to Sustainable Agriculture by
Cover of the book Computational Electromagnetics—Retrospective and Outlook by
Cover of the book Research on China’s Public Finance Construction Index System by
Cover of the book Decent Work: Concept, Theory and Measurement by
Cover of the book Low Profile Conformal Antenna Arrays on High Impedance Substrate by
Cover of the book Biomaterials for Musculoskeletal Regeneration by
Cover of the book Role of Rhizospheric Microbes in Soil by
Cover of the book Equity Markets in India by
Cover of the book Myanmar’s Integration with the World by
Cover of the book Pesticide Law and Compliance Decision Making by
Cover of the book Computational Advancement in Communication Circuits and Systems by
Cover of the book Breath Analysis for Medical Applications by
Cover of the book Quality of Teacher Education and Learning by
Cover of the book Proceedings of the Regional Conference on Science, Technology and Social Sciences (RCSTSS 2016) by
Cover of the book Communicative Action by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy