Making Smart Cities More Playable

Exploring Playable Cities

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Making Smart Cities More Playable by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811397653
Publisher: Springer Singapore Publication: July 23, 2019
Imprint: Springer Language: English
Author:
ISBN: 9789811397653
Publisher: Springer Singapore
Publication: July 23, 2019
Imprint: Springer
Language: English

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

More books from Springer Singapore

Cover of the book Information and Communication Technology for Intelligent Systems by
Cover of the book Fault Tolerant Architectures for Cryptography and Hardware Security by
Cover of the book Technology Implementation in Second Language Teaching and Translation Studies by
Cover of the book The English Paradigm in India by
Cover of the book Conscience in Action by
Cover of the book High-Temperature H2S Removal from IGCC Coarse Gas by
Cover of the book Night Vision Processing and Understanding by
Cover of the book Multiscale Transforms with Application to Image Processing by
Cover of the book Arbuscular Mycorrhizas and Stress Tolerance of Plants by
Cover of the book Advanced Computer Architecture by
Cover of the book Social Network Forensics, Cyber Security, and Machine Learning by
Cover of the book Bioactivity of Engineered Nanoparticles by
Cover of the book Urban Wind Environment by
Cover of the book Approaches to Heavy Metal Tolerance in Plants by
Cover of the book China’s Last Jesuit by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy