Microsoft XNA Game Studio Creator's Guide, Second Edition

Nonfiction, Computers, Programming, Programming Languages, Visual BASIC, Application Software, Desktop Publishing, Internet
Cover of the book Microsoft XNA Game Studio Creator's Guide, Second Edition by Stephen Cawood, Pat McGee, McGraw-Hill Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Stephen Cawood, Pat McGee ISBN: 9780071614078
Publisher: McGraw-Hill Education Publication: February 14, 2009
Imprint: McGraw-Hill Education Language: English
Author: Stephen Cawood, Pat McGee
ISBN: 9780071614078
Publisher: McGraw-Hill Education
Publication: February 14, 2009
Imprint: McGraw-Hill Education
Language: English

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

More books from McGraw-Hill Education

Cover of the book Space Planning for Commercial and Residential Interiors by Stephen Cawood, Pat McGee
Cover of the book The Mortgage Encyclopedia: The Authoritative Guide to Mortgage Programs, Practices, Prices and Pitfalls, Second Edition by Stephen Cawood, Pat McGee
Cover of the book How to Succeed with Continuous Improvement: A Primer for Becoming the Best in the World by Stephen Cawood, Pat McGee
Cover of the book Crucial Skills and Influence Strategies by Stephen Cawood, Pat McGee
Cover of the book A Beginner'S Guide To Mindfulness: Live In The Moment by Stephen Cawood, Pat McGee
Cover of the book Mining Group Gold, Third Edition: How to Cash in on the Collaborative Brain Power of a Team for Innovation and Results by Stephen Cawood, Pat McGee
Cover of the book CURRENT Practice Guidelines in Inpatient Medicine by Stephen Cawood, Pat McGee
Cover of the book The Strategic Bond Investor: Strategies and Tools to Unlock the Power of the Bond Market by Stephen Cawood, Pat McGee
Cover of the book The Consultant's Toolkit: 45 High-Impact Questionnaires, Activities, and How-To Guides for Diagnosing and Solving Client Problems by Stephen Cawood, Pat McGee
Cover of the book Surgical and Interventional Ultrasound by Stephen Cawood, Pat McGee
Cover of the book Practice Makes Perfect English Vocabulary for Beginning ESL Learners by Stephen Cawood, Pat McGee
Cover of the book Making Sense Of Theory & Practice In Early Childhood: The Power Of Ideas by Stephen Cawood, Pat McGee
Cover of the book Standard Aircraft Handbook for Mechanics and Technicians, Seventh Edition by Stephen Cawood, Pat McGee
Cover of the book The Big Book of Humorous Training Games by Stephen Cawood, Pat McGee
Cover of the book Oracle CRM On Demand Embedded Analytics by Stephen Cawood, Pat McGee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy