Mobile, Ubiquitous, and Pervasive Learning

Fundaments, Applications, and Trends

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Mobile, Ubiquitous, and Pervasive Learning by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319265186
Publisher: Springer International Publishing Publication: December 12, 2015
Imprint: Springer Language: English
Author:
ISBN: 9783319265186
Publisher: Springer International Publishing
Publication: December 12, 2015
Imprint: Springer
Language: English

This book is concerned with the mobile, ubiquitous, and pervasive learning arena. It present a collection of works corresponding to four categories: reviews, studies, conceptual proposals, and approaches. As a result of the submission and revision processes eight manuscripts were accepted and organized into the aforementioned four parts as follows:

·Review: a couple of chapters offer a survey of related works. One concerns with the diversity of mobile, ubiquitous, and pervasive labor, where interested findings are unveiled based on correlations. Other focuses on adaptive and adaptable architectures that are suitable to implement ubiquitous learning sceneries, whose contribution represents a model of a domain specific architecture.

·Studies: two chapters explore issues related to the effect of question styles made through smartphones and tablets, and the disposition of teachers to exploit mobile devices at classroom.

·Conceptual: a pair of chapters offer a given proposal, the first to develop adaptive mobile learning systems by means of a framework based on contextual information; and the second with the purpose to share some guidelines of how to apply cloud computing in the development and operation of mobile.

·Approaches: two chapters apply a specific paradigm as part of a whole application and reveal the achieved impact. One of them uses augmented reality to encourage children to learn about trees as context-sensitive informal learning. The other, immerses children in playing a learning game to learn math by cooperating between members team and interacting through mobile devices.

This volume will be a source of interest for researchers, practitioners, professors, and postgraduate students aimed at updating their knowledge and finding targets for future work in the mobile, ubiquitous, and pervasive learning field!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book is concerned with the mobile, ubiquitous, and pervasive learning arena. It present a collection of works corresponding to four categories: reviews, studies, conceptual proposals, and approaches. As a result of the submission and revision processes eight manuscripts were accepted and organized into the aforementioned four parts as follows:

·Review: a couple of chapters offer a survey of related works. One concerns with the diversity of mobile, ubiquitous, and pervasive labor, where interested findings are unveiled based on correlations. Other focuses on adaptive and adaptable architectures that are suitable to implement ubiquitous learning sceneries, whose contribution represents a model of a domain specific architecture.

·Studies: two chapters explore issues related to the effect of question styles made through smartphones and tablets, and the disposition of teachers to exploit mobile devices at classroom.

·Conceptual: a pair of chapters offer a given proposal, the first to develop adaptive mobile learning systems by means of a framework based on contextual information; and the second with the purpose to share some guidelines of how to apply cloud computing in the development and operation of mobile.

·Approaches: two chapters apply a specific paradigm as part of a whole application and reveal the achieved impact. One of them uses augmented reality to encourage children to learn about trees as context-sensitive informal learning. The other, immerses children in playing a learning game to learn math by cooperating between members team and interacting through mobile devices.

This volume will be a source of interest for researchers, practitioners, professors, and postgraduate students aimed at updating their knowledge and finding targets for future work in the mobile, ubiquitous, and pervasive learning field!

More books from Springer International Publishing

Cover of the book Theoretical Physics 2 by
Cover of the book The Intensivist's Challenge by
Cover of the book Open Problems in the Geometry and Analysis of Banach Spaces by
Cover of the book Methods for Partial Differential Equations by
Cover of the book Quantitative Psychology Research by
Cover of the book Multidisciplinary Treatment of Colorectal Cancer by
Cover of the book Proceedings of the 2nd Workshop on Communication Security by
Cover of the book Empowering Engagement by
Cover of the book Parallel Processing and Applied Mathematics by
Cover of the book Graph-Theoretic Concepts in Computer Science by
Cover of the book Cross-Cultural Schooling Experiences of Chinese Immigrant Families by
Cover of the book Developments in Model-Based Optimization and Control by
Cover of the book A New Perspective on Nonmonotonic Logics by
Cover of the book Frictionless Markets by
Cover of the book Industrial Networks and Intelligent Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy