Author: | Matt Rogers | ISBN: | 9781310032349 |
Publisher: | Matt Rogers | Publication: | December 3, 2013 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Matt Rogers |
ISBN: | 9781310032349 |
Publisher: | Matt Rogers |
Publication: | December 3, 2013 |
Imprint: | Smashwords Edition |
Language: | English |
The forces of Blight have surrounded Mother Nature’s castle and she must make a decision. A decision most will find wanting and utterly surprising. It doesn’t matter. Her forces are thin, all warriors needed and the future of the realm at stake. The journey will be difficult, full of hardships and peril but the two are loyal, she their monarch, so they agree to perform the service.
Sergeant Savage has encircled the fortress, waiting patiently for Nature to surrender. He’s a mercenary, a hired hand, employed by Prince Blight to take the fortification with the promise of gold in exchange. Savage is willing to wait as the siege does its job, Blight is not. When he learns of a plan to end his command Savage deserts and the war takes on a completely different dimension.
There are many who call the realms their home. Trolls, Orcs, Giants and others in vast numbers roam, all born of differing minds, differing attitudes, differing appetites. One significant group is the Elvin. Their kind invented the Assassins Guild and are killers of legendary status. They are guided by a principle which has given them power but some are not pleased. Inside their ranks another sect has taken form, one more sinister, one more deadly, one with the desire to rule all.
Wort and Stu are anything but heroes. They are short, squat and possess nothing in the way of savior qualities. They are, however, all Mother Nature can spare. Their journey begins as they flee the castle. They have a message to deliver and little time to perform the task. They believe they’ve gotten away without anyone the wiser. They are wrong. Another has taken notice and the games have just begun.
So begins the War of Realms where creatures of nightmares stalk the land, fairy tales come to life and the forces of good oppose those who are not.
The forces of Blight have surrounded Mother Nature’s castle and she must make a decision. A decision most will find wanting and utterly surprising. It doesn’t matter. Her forces are thin, all warriors needed and the future of the realm at stake. The journey will be difficult, full of hardships and peril but the two are loyal, she their monarch, so they agree to perform the service.
Sergeant Savage has encircled the fortress, waiting patiently for Nature to surrender. He’s a mercenary, a hired hand, employed by Prince Blight to take the fortification with the promise of gold in exchange. Savage is willing to wait as the siege does its job, Blight is not. When he learns of a plan to end his command Savage deserts and the war takes on a completely different dimension.
There are many who call the realms their home. Trolls, Orcs, Giants and others in vast numbers roam, all born of differing minds, differing attitudes, differing appetites. One significant group is the Elvin. Their kind invented the Assassins Guild and are killers of legendary status. They are guided by a principle which has given them power but some are not pleased. Inside their ranks another sect has taken form, one more sinister, one more deadly, one with the desire to rule all.
Wort and Stu are anything but heroes. They are short, squat and possess nothing in the way of savior qualities. They are, however, all Mother Nature can spare. Their journey begins as they flee the castle. They have a message to deliver and little time to perform the task. They believe they’ve gotten away without anyone the wiser. They are wrong. Another has taken notice and the games have just begun.
So begins the War of Realms where creatures of nightmares stalk the land, fairy tales come to life and the forces of good oppose those who are not.