Author: | Graham Sellers, Richard S Wright Jr., Nicholas Haemel | ISBN: | 9780133365085 |
Publisher: | Pearson Education | Publication: | July 19, 2013 |
Imprint: | Addison-Wesley Professional | Language: | English |
Author: | Graham Sellers, Richard S Wright Jr., Nicholas Haemel |
ISBN: | 9780133365085 |
Publisher: | Pearson Education |
Publication: | July 19, 2013 |
Imprint: | Addison-Wesley Professional |
Language: | English |
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.