Play, Performance, and Identity

How Institutions Structure Ludic Spaces

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture, Sociology, Entertainment, Performing Arts
Cover of the book Play, Performance, and Identity by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781317703235
Publisher: Taylor and Francis Publication: February 11, 2015
Imprint: Routledge Language: English
Author:
ISBN: 9781317703235
Publisher: Taylor and Francis
Publication: February 11, 2015
Imprint: Routledge
Language: English

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.

This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.

This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

More books from Taylor and Francis

Cover of the book Globalization, Employment and the Workplace by
Cover of the book The Lonely Quest by
Cover of the book Media Diversity and Localism by
Cover of the book Marshall, Marshallians and Industrial Economics by
Cover of the book The Foundations of Small Business Enterprise by
Cover of the book Hermeneutic Philosophy and the Sociology of Art by
Cover of the book Planning Process Drama by
Cover of the book The Routledge Companion to Accounting and Risk by
Cover of the book Gender and Justice by
Cover of the book Teaching Gender by
Cover of the book Russia at a Crossroads by
Cover of the book The Travels of Ibn Battuta, AD 1325–1354 by
Cover of the book Migrating Heritage by
Cover of the book Gender, Planning and Human Rights by
Cover of the book The Meaning of Rehabilitation and its Impact on Parole by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy