Author: | Marshall Buckley | ISBN: | 1230000008803 |
Publisher: | Marshall Buckley | Publication: | July 26, 2012 |
Imprint: | Language: | English |
Author: | Marshall Buckley |
ISBN: | 1230000008803 |
Publisher: | Marshall Buckley |
Publication: | July 26, 2012 |
Imprint: | |
Language: | English |
Adam isn't Green. It's not that he doesn't believe in Climate Change, he just doesn't think it should apply to him.
If he can afford to run an expensive, gas-guzzling car, why shouldn't he? If he wants the heating on high so that he wakes up to a warm house every morning, that's his right. Or so he believes.
Every year, the world makes a gesture for Earth Hour, and this year Adam's town is joining in. But when the power doesn't come back on, how long would it take you to realise that the whole world has changed?
The streets are deserted, his cat is missing. There aren't even any birds in the sky. At first the silence and the freedom are exciting and liberating. No rules, nobody to tell you what to do, where to go, when to do it. The world is his plaything.
But there are small pockets of power, and once he finds these he tries to talk to the world, to see if anybody else is out there.
The only reply is from a computer game that wants him to play along. And when that game begins to infiltrate every electronic device wherever Adam turns. He can't avoid it and so must play along.
Where will the game lead him? What happens when he wins?
Where is everybody?
Adam isn't Green. It's not that he doesn't believe in Climate Change, he just doesn't think it should apply to him.
If he can afford to run an expensive, gas-guzzling car, why shouldn't he? If he wants the heating on high so that he wakes up to a warm house every morning, that's his right. Or so he believes.
Every year, the world makes a gesture for Earth Hour, and this year Adam's town is joining in. But when the power doesn't come back on, how long would it take you to realise that the whole world has changed?
The streets are deserted, his cat is missing. There aren't even any birds in the sky. At first the silence and the freedom are exciting and liberating. No rules, nobody to tell you what to do, where to go, when to do it. The world is his plaything.
But there are small pockets of power, and once he finds these he tries to talk to the world, to see if anybody else is out there.
The only reply is from a computer game that wants him to play along. And when that game begins to infiltrate every electronic device wherever Adam turns. He can't avoid it and so must play along.
Where will the game lead him? What happens when he wins?
Where is everybody?