Point-Based Graphics

Nonfiction, Computers, Advanced Computing, Engineering, Optical Data Processing, Application Software, Computer Graphics, General Computing
Cover of the book Point-Based Graphics by , Elsevier Science
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780080548821
Publisher: Elsevier Science Publication: May 4, 2011
Imprint: Morgan Kaufmann Language: English
Author:
ISBN: 9780080548821
Publisher: Elsevier Science
Publication: May 4, 2011
Imprint: Morgan Kaufmann
Language: English

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.

  • The first book on a major development in computer graphics by the pioneers in the field
  • Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.

More books from Elsevier Science

Cover of the book Human Resilience Against Food Insecurity by
Cover of the book Applications in High Resolution Mass Spectrometry by
Cover of the book The Fine Arts, Neurology, and Neuroscience by
Cover of the book Geometric Measure Theory by
Cover of the book Shale Oil and Gas Handbook by
Cover of the book Knowledge Management in Libraries by
Cover of the book Thrombosis and Bleeding Disorders by
Cover of the book Pesticide Risk Assessment in Rice Paddies: Theory and Practice by
Cover of the book Conflict Management for Security Professionals by
Cover of the book Treatise on Water Science by
Cover of the book Wireless Receiver Architectures and Design by
Cover of the book Sleep, Epilepsies, and Cognitive Impairment by
Cover of the book Advances in Applied Microbiology by
Cover of the book Eve on Top by
Cover of the book Analyzing the Social Web by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy