Postmortems from Game Developer

Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games

Nonfiction, Entertainment, Film, Direction & Production, Performing Arts
Cover of the book Postmortems from Game Developer by Austin Grossman, Taylor and Francis
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Author: Austin Grossman ISBN: 9781136064616
Publisher: Taylor and Francis Publication: April 2, 2013
Imprint: Routledge Language: English
Author: Austin Grossman
ISBN: 9781136064616
Publisher: Taylor and Francis
Publication: April 2, 2013
Imprint: Routledge
Language: English

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

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