Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011

HumanCom & EMC 2011

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Science & Nature, Technology, Telecommunications, General Computing
Cover of the book Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 by , Springer Netherlands
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789400721050
Publisher: Springer Netherlands Publication: July 21, 2011
Imprint: Springer Language: English
Author:
ISBN: 9789400721050
Publisher: Springer Netherlands
Publication: July 21, 2011
Imprint: Springer
Language: English

Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs.

Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently.

Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure.

Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs.

Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently.

Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure.

Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.

More books from Springer Netherlands

Cover of the book Thermophilic Microbes in Environmental and Industrial Biotechnology by
Cover of the book Higher Education: Handbook of Theory and Research by
Cover of the book Climate by
Cover of the book The Varieties of Orthographic Knowledge by
Cover of the book Thoughts Concerning Education in the Works of Georg Christoph Lichtenberg by
Cover of the book Thermodynamics for Chemists, Physicists and Engineers by
Cover of the book Soil Emission of Nitrous Oxide and its Mitigation by
Cover of the book How Things Are by
Cover of the book Evidence-Based Approaches for the Treatment of Maltreated Children by
Cover of the book The Rise of Interactive Governance and Quasi-Markets by
Cover of the book Computational Fluid Dynamics for Engineers and Scientists by
Cover of the book Superintendent Performance Evaluation: Current Practice and Directions for Improvement by
Cover of the book Nuclear Cardiology in Everyday Practice by
Cover of the book What’s New in Anesthesiology by
Cover of the book Extreme Stress and Communities: Impact and Intervention by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy