Programming Sound with Pure Data

Make Your Apps Come Alive with Dynamic Audio

Nonfiction, Computers, Internet, Web Development, Programming
Cover of the book Programming Sound with Pure Data by Tony Hillerson, Pragmatic Bookshelf
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tony Hillerson ISBN: 9781680504385
Publisher: Pragmatic Bookshelf Publication: January 27, 2014
Imprint: Pragmatic Bookshelf Language: English
Author: Tony Hillerson
ISBN: 9781680504385
Publisher: Pragmatic Bookshelf
Publication: January 27, 2014
Imprint: Pragmatic Bookshelf
Language: English

For intermediate programmers, beginning sound designers.

Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.

Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.

Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library.

Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

For intermediate programmers, beginning sound designers.

Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.

Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing.

Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library.

Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

More books from Pragmatic Bookshelf

Cover of the book Seven Concurrency Models in Seven Weeks by Tony Hillerson
Cover of the book Rails, Angular, Postgres, and Bootstrap by Tony Hillerson
Cover of the book Software Design X-Rays by Tony Hillerson
Cover of the book Python Testing with pytest by Tony Hillerson
Cover of the book Cucumber Recipes by Tony Hillerson
Cover of the book Secure Your Node.js Web Application by Tony Hillerson
Cover of the book Programming Concurrency on the JVM by Tony Hillerson
Cover of the book Craft GraphQL APIs in Elixir with Absinthe by Tony Hillerson
Cover of the book Serverless Single Page Apps by Tony Hillerson
Cover of the book Pragmatic Thinking and Learning by Tony Hillerson
Cover of the book Test Driven Development for Embedded C by Tony Hillerson
Cover of the book Functional Web Development with Elixir, OTP, and Phoenix by Tony Hillerson
Cover of the book The Passionate Programmer by Tony Hillerson
Cover of the book Core Data in Objective-C by Tony Hillerson
Cover of the book SQL Antipatterns by Tony Hillerson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy