Real-time 3D Character Animation with Visual C++

Nonfiction, Art & Architecture, General Art
Cover of the book Real-time 3D Character Animation with Visual C++ by Nik Lever, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Nik Lever ISBN: 9781136134777
Publisher: CRC Press Publication: December 17, 2001
Imprint: Routledge Language: English
Author: Nik Lever
ISBN: 9781136134777
Publisher: CRC Press
Publication: December 17, 2001
Imprint: Routledge
Language: English

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

More books from CRC Press

Cover of the book Reagents in Mineral Technology by Nik Lever
Cover of the book Practical Handbook of Estuarine and Marine Pollution by Nik Lever
Cover of the book Conceptual Foundations Of Quantum Mechanics by Nik Lever
Cover of the book Computational Design of Chemicals for the Control of Mosquitoes and Their Diseases by Nik Lever
Cover of the book Building Ventilation by Nik Lever
Cover of the book Circuit Simulation Methods and Algorithms by Nik Lever
Cover of the book Economics and Property by Nik Lever
Cover of the book Hybrid Modeling in Process Industries by Nik Lever
Cover of the book The Grammar of Pattern by Nik Lever
Cover of the book Biomass and Biofuels by Nik Lever
Cover of the book Mitchell's Introduction to Building by Nik Lever
Cover of the book Creating Theoretical Research Frameworks using Multiple Methods by Nik Lever
Cover of the book Digital Imaging for Cultural Heritage Preservation by Nik Lever
Cover of the book Sustainable Water Treatment by Nik Lever
Cover of the book Mathematical Modelling of Waves in Multi-Scale Structured Media by Nik Lever
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy