Real-time 3D Character Animation with Visual C++

Nonfiction, Art & Architecture, General Art
Cover of the book Real-time 3D Character Animation with Visual C++ by Nik Lever, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Nik Lever ISBN: 9781136134777
Publisher: CRC Press Publication: December 17, 2001
Imprint: Routledge Language: English
Author: Nik Lever
ISBN: 9781136134777
Publisher: CRC Press
Publication: December 17, 2001
Imprint: Routledge
Language: English

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.

Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.

Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

More books from CRC Press

Cover of the book Electronic and Electrical Servicing - Level 3 , 2nd ed by Nik Lever
Cover of the book Hierarchical Topology Control for Wireless Networks by Nik Lever
Cover of the book Psychiatric and Mental Health Nursing by Nik Lever
Cover of the book Maths for the Building Trades by Nik Lever
Cover of the book Electronics: Theory and Practice by Nik Lever
Cover of the book Cognitive Work Analysis by Nik Lever
Cover of the book TV White Space Spectrum Technologies by Nik Lever
Cover of the book Gene and Cell Delivery for Intervertebral Disc Degeneration by Nik Lever
Cover of the book Snail Transmitted Parasitic Diseases by Nik Lever
Cover of the book Sparse Optimization Theory and Methods by Nik Lever
Cover of the book Toxicity Of Pesticides To Fish by Nik Lever
Cover of the book Listening to Children and Young People in Healthcare Consultations by Nik Lever
Cover of the book Sulfatases Of Microbial Origin by Nik Lever
Cover of the book No-Code Video Game Development Using Unity and Playmaker by Nik Lever
Cover of the book Metalworking Fluids by Nik Lever
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy