Real-Time Rendering

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, General Computing
Cover of the book Real-Time Rendering by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, CRC Press
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Author: Tomas Akenine-Möller, Eric Haines, Naty Hoffman ISBN: 9781498785631
Publisher: CRC Press Publication: March 29, 2016
Imprint: A K Peters/CRC Press Language: English
Author: Tomas Akenine-Möller, Eric Haines, Naty Hoffman
ISBN: 9781498785631
Publisher: CRC Press
Publication: March 29, 2016
Imprint: A K Peters/CRC Press
Language: English

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

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