Real Virtualities

Science Fiction & Fantasy, Science Fiction, Adventure
Cover of the book Real Virtualities by Maria Pellegrini, Maria Pellegrini
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Maria Pellegrini ISBN: 9780956774163
Publisher: Maria Pellegrini Publication: June 15, 2011
Imprint: Smashwords Edition Language: English
Author: Maria Pellegrini
ISBN: 9780956774163
Publisher: Maria Pellegrini
Publication: June 15, 2011
Imprint: Smashwords Edition
Language: English

The fury of the “dark tides”, a kind of powerful cosmic event, had destroyed all who had remained on the surface of planet Earth.
Arachnids, groups of techno-rebels, escaped the catastrophe underground. Over the centuries they developed powerful hypersenses and evolved into new beings. This is the era of Virrealism!
The people of future Earth rediscover their past, play with their present and invent their future. The hypersenses allow total immersion into virtual reality so much that it becomes real virtuality.

While carrying out a project to create a new virtual game, Siei and Dari find themselves inside the game itself. But it is not real no virtual. Maybe they could have accidentally entered into a hitherto unknown, secret game. The tension increases.
they must find three keys and conquer three levels. When finally the third level is conquered everything becomes clear and the game is over. But it is only the end of a new beginning since the games should never end.
A climactic conclusion. The reality will never be the same again.

A technofantasy story for reflection and enjoyment.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The fury of the “dark tides”, a kind of powerful cosmic event, had destroyed all who had remained on the surface of planet Earth.
Arachnids, groups of techno-rebels, escaped the catastrophe underground. Over the centuries they developed powerful hypersenses and evolved into new beings. This is the era of Virrealism!
The people of future Earth rediscover their past, play with their present and invent their future. The hypersenses allow total immersion into virtual reality so much that it becomes real virtuality.

While carrying out a project to create a new virtual game, Siei and Dari find themselves inside the game itself. But it is not real no virtual. Maybe they could have accidentally entered into a hitherto unknown, secret game. The tension increases.
they must find three keys and conquer three levels. When finally the third level is conquered everything becomes clear and the game is over. But it is only the end of a new beginning since the games should never end.
A climactic conclusion. The reality will never be the same again.

A technofantasy story for reflection and enjoyment.

More books from Adventure

Cover of the book Circle of Evil by Maria Pellegrini
Cover of the book Mackenzie and the Desperate River Rescue by Maria Pellegrini
Cover of the book Nobody’s Fool by Maria Pellegrini
Cover of the book The Troll Treasure by Maria Pellegrini
Cover of the book GeneSis by Maria Pellegrini
Cover of the book The Legend of Yan-Kan Mar by Maria Pellegrini
Cover of the book Johnny Mayhem by Maria Pellegrini
Cover of the book Zweinstein: een incomplete en onbetrouwbare gids by Maria Pellegrini
Cover of the book Breaking the Circle by Maria Pellegrini
Cover of the book Slave of the Legion by Maria Pellegrini
Cover of the book The CleanSweep Counterstrike by Maria Pellegrini
Cover of the book Ammaklyse: Wrath of the Patriarch by Maria Pellegrini
Cover of the book Hidden Cities by Maria Pellegrini
Cover of the book Beyond the Fields We Know by Maria Pellegrini
Cover of the book Les tribulations d'un stylo-plume by Maria Pellegrini
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy