Sams Teach Yourself iPhone Application Development in 24 Hours

Nonfiction, Computers, Macintosh, Programming, Programming Languages
Cover of the book Sams Teach Yourself iPhone Application Development in 24 Hours by John Ray, Sean Johnson, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Ray, Sean Johnson ISBN: 9780768697179
Publisher: Pearson Education Publication: October 15, 2009
Imprint: Sams Publishing Language: English
Author: John Ray, Sean Johnson
ISBN: 9780768697179
Publisher: Pearson Education
Publication: October 15, 2009
Imprint: Sams Publishing
Language: English
&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!

 

  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
  •  

    iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours   will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

    View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
    &>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!

     

  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
  •  

    iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours   will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

    More books from Pearson Education

    Cover of the book ZAG by John Ray, Sean Johnson
    Cover of the book Network Defense and Countermeasures by John Ray, Sean Johnson
    Cover of the book Windows Small Business Server 2011 Administrator's Pocket Consultant by John Ray, Sean Johnson
    Cover of the book Fit for Developing Software by John Ray, Sean Johnson
    Cover of the book Google AdSense Quick Guide by John Ray, Sean Johnson
    Cover of the book Developing Sustainable Business Models (Chapter 11 from Disrupt Together) by John Ray, Sean Johnson
    Cover of the book Chris Crawford on Interactive Storytelling by John Ray, Sean Johnson
    Cover of the book CCIE Routing and Switching v5.0 Official Cert Guide Library by John Ray, Sean Johnson
    Cover of the book PHP and MySQL for Dynamic Web Sites, Fourth Edition: Visual QuickPro Guide by John Ray, Sean Johnson
    Cover of the book Intercloud by John Ray, Sean Johnson
    Cover of the book Apple Pro Training Series by John Ray, Sean Johnson
    Cover of the book Component-Based Rails Applications by John Ray, Sean Johnson
    Cover of the book Digital Lighting and Rendering by John Ray, Sean Johnson
    Cover of the book Perspective Drawing in Adobe Illustrator CS5 by John Ray, Sean Johnson
    Cover of the book Whatever You Are, Be a Good One by John Ray, Sean Johnson
    We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy