Serious Games and Edutainment Applications

Nonfiction, Computers, Advanced Computing, Computer Science, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Serious Games and Edutainment Applications by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781447121619
Publisher: Springer London Publication: December 9, 2011
Imprint: Springer Language: English
Author:
ISBN: 9781447121619
Publisher: Springer London
Publication: December 9, 2011
Imprint: Springer
Language: English

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain.

Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain.

Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

More books from Springer London

Cover of the book Understanding Concurrent Systems by
Cover of the book Yin Yang and Organizational Performance by
Cover of the book Research and Development in Intelligent Systems XVII by
Cover of the book Mathematics for Computer Graphics by
Cover of the book Plastic Surgery by
Cover of the book The Seductive Computer by
Cover of the book Diagnostic Hematology by
Cover of the book Cost Optimal and Nearly Zero-Energy Buildings (nZEB) by
Cover of the book General Surgery Risk Reduction by
Cover of the book Practical Tips in Urology by
Cover of the book Euclidean Shortest Paths by
Cover of the book Distributed Large-Scale Dimensional Metrology by
Cover of the book Proceedings of the International Conference on Information Engineering and Applications (IEA) 2012 by
Cover of the book Atlas of Operative Maxillofacial Trauma Surgery by
Cover of the book Rapid Serial Visual Presentation by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy