Simulation and Gaming in the Network Society

Nonfiction, Science & Nature, Mathematics, Game Theory, Social & Cultural Studies, Political Science, Government, Social Policy
Cover of the book Simulation and Gaming in the Network Society by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811005756
Publisher: Springer Singapore Publication: August 2, 2016
Imprint: Springer Language: English
Author:
ISBN: 9789811005756
Publisher: Springer Singapore
Publication: August 2, 2016
Imprint: Springer
Language: English

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. 

Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. 

Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

More books from Springer Singapore

Cover of the book Advances in Nanotheranostics II by
Cover of the book Genomic Approach to Asthma by
Cover of the book Proceedings of 2016 Chinese Intelligent Systems Conference by
Cover of the book Manufacturing Engineering by
Cover of the book Beyond Leadership by
Cover of the book Advanced Informatics for Computing Research by
Cover of the book Manipulation of Sound Properties by Acoustic Metasurface and Metastructure by
Cover of the book Smart Economy in Smart Cities by
Cover of the book Sliding Mode Controllers for Power Electronic Converters by
Cover of the book Chinese Students' Higher Achievement in Mathematics by
Cover of the book Best Practice Protocols for Physique Assessment in Sport by
Cover of the book Moving INTO the Classroom by
Cover of the book Educational Technology by
Cover of the book Research Outline for China’s Cultural Soft Power by
Cover of the book Proceedings of the Regional Conference on Science, Technology and Social Sciences (RCSTSS 2016) by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy