Simulations, Serious Games and Their Applications

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Simulations, Serious Games and Their Applications by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789814560320
Publisher: Springer Singapore Publication: November 8, 2013
Imprint: Springer Language: English
Author:
ISBN: 9789814560320
Publisher: Springer Singapore
Publication: November 8, 2013
Imprint: Springer
Language: English

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

More books from Springer Singapore

Cover of the book Optical And Microwave Technologies by
Cover of the book The Six-Party Talks on North Korea by
Cover of the book Silica Aerogel Composites by
Cover of the book Archean-Mesoproterozoic Crustal Evolution and Crust-Mantle Geodynamics of Western Liaoning-Northeastern Hebei Provinces, North China Craton by
Cover of the book Transactions on Intelligent Welding Manufacturing by
Cover of the book Learning from Shanghai by
Cover of the book Liberal Arts Education and Colleges in East Asia by
Cover of the book Empowering 21st Century Learners Through Holistic and Enterprising Learning by
Cover of the book Urbanization and Its Impact in Contemporary China by
Cover of the book Chinese Education Models in a Global Age by
Cover of the book Optically Active Polymers by
Cover of the book Advanced Theory of Fractional-Slot Concentrated-Wound Permanent Magnet Synchronous Machines by
Cover of the book Energy Footprints of the Food and Textile Sectors by
Cover of the book The Abe Doctrine by
Cover of the book Discretionary Police Powers to Punish by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy