Social Interactions in Virtual Worlds

An Interdisciplinary Perspective

Nonfiction, Computers, General Computing, Health & Well Being, Psychology
Cover of the book Social Interactions in Virtual Worlds by , Cambridge University Press
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Author: ISBN: 9781108558983
Publisher: Cambridge University Press Publication: April 30, 2018
Imprint: Cambridge University Press Language: English
Author:
ISBN: 9781108558983
Publisher: Cambridge University Press
Publication: April 30, 2018
Imprint: Cambridge University Press
Language: English

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

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