SOFSEM 2017: Theory and Practice of Computer Science

43rd International Conference on Current Trends in Theory and Practice of Computer Science, Limerick, Ireland, January 16-20, 2017, Proceedings

Nonfiction, Computers, Database Management, Information Storage & Retrievel, General Computing, Programming
Cover of the book SOFSEM 2017: Theory and Practice of Computer Science by , Springer International Publishing
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Author: ISBN: 9783319519630
Publisher: Springer International Publishing Publication: January 9, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319519630
Publisher: Springer International Publishing
Publication: January 9, 2017
Imprint: Springer
Language: English

This book constitutes the refereed proceedings of the 43rd International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2017, held in Limerick, Ireland, in January 2017.
The 34 papers presented in this volume were carefully reviewed and selected from 41 submissions. They were organized in topical sections named: foundations in computer science; semantics, specification and compositionality; theory of mobile and distributed systems; verification and automated system analysis; petri nets, games and relaxed data structures; graph theory and scheduling algorithms; quantum and matrix algorithms; planar and molecular graphs; coloring and vertex covers; algorithms for strings and formal languages; data, information and knowledge engineering; and software engineering: methods, tools, applications.

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This book constitutes the refereed proceedings of the 43rd International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2017, held in Limerick, Ireland, in January 2017.
The 34 papers presented in this volume were carefully reviewed and selected from 41 submissions. They were organized in topical sections named: foundations in computer science; semantics, specification and compositionality; theory of mobile and distributed systems; verification and automated system analysis; petri nets, games and relaxed data structures; graph theory and scheduling algorithms; quantum and matrix algorithms; planar and molecular graphs; coloring and vertex covers; algorithms for strings and formal languages; data, information and knowledge engineering; and software engineering: methods, tools, applications.

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