Student Usability in Educational Software and Games

Improving Experiences

Nonfiction, Computers, Application Software, Educational Software, Multimedia, Reference & Language, Education & Teaching
Cover of the book Student Usability in Educational Software and Games by , IGI Global
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Author: ISBN: 9781466623880
Publisher: IGI Global Publication: August 31, 2012
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466623880
Publisher: IGI Global
Publication: August 31, 2012
Imprint: Information Science Reference
Language: English

Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation. Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.

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Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation. Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.

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