Author: | Worth Books | ISBN: | 9781504008716 |
Publisher: | Worth Books | Publication: | April 25, 2017 |
Imprint: | Worth Books | Language: | English |
Author: | Worth Books |
ISBN: | 9781504008716 |
Publisher: | Worth Books |
Publication: | April 25, 2017 |
Imprint: | Worth Books |
Language: | English |
So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book.
Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader.
This short summary and analysis of The Tetris Effect includes:
About The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman:
In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games.
The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership.
Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains.
The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.
So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book.
Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader.
This short summary and analysis of The Tetris Effect includes:
About The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman:
In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games.
The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership.
Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains.
The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.