Tailor Made Video Games

Nonfiction, Entertainment, Games
Cover of the book Tailor Made Video Games by Eric Eliason, BookBaby
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Author: Eric Eliason ISBN: 9781543970975
Publisher: BookBaby Publication: April 26, 2019
Imprint: BookBaby Language: English
Author: Eric Eliason
ISBN: 9781543970975
Publisher: BookBaby
Publication: April 26, 2019
Imprint: BookBaby
Language: English

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. The Table of Contents is duplicate.

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The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. The Table of Contents is duplicate.

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