Teaching Computational Creativity

Nonfiction, Reference & Language, Education & Teaching, Health & Well Being, Psychology, Social & Cultural Studies, Social Science
Cover of the book Teaching Computational Creativity by , Cambridge University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781108165167
Publisher: Cambridge University Press Publication: May 2, 2017
Imprint: Cambridge University Press Language: English
Author:
ISBN: 9781108165167
Publisher: Cambridge University Press
Publication: May 2, 2017
Imprint: Cambridge University Press
Language: English

Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

More books from Cambridge University Press

Cover of the book Terrorism and National Security Reform by
Cover of the book Visible Light Communication by
Cover of the book Contract Law Minimalism by
Cover of the book Borrowing Together by
Cover of the book The Cambridge Introduction to Marcel Proust by
Cover of the book Milton's Visual Imagination by
Cover of the book Lengthening the Arm of the Law by
Cover of the book Managing Complications in Paediatric Anaesthesia by
Cover of the book Green Retreats by
Cover of the book Gupta and Gelb's Essentials of Neuroanesthesia and Neurointensive Care by
Cover of the book Aesthetic Experiences and Classical Antiquity by
Cover of the book The Path to Sustained Growth by
Cover of the book The Cambridge Guide to Jewish History, Religion, and Culture by
Cover of the book The Cambridge Companion to the Literature of the First World War by
Cover of the book Global Anti-Terrorism Law and Policy by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy