Teaching Literature in Virtual Worlds

Immersive Learning in English Studies

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Teaching Methods
Cover of the book Teaching Literature in Virtual Worlds by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781136863738
Publisher: Taylor and Francis Publication: March 12, 2012
Imprint: Routledge Language: English
Author:
ISBN: 9781136863738
Publisher: Taylor and Francis
Publication: March 12, 2012
Imprint: Routledge
Language: English

What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.

More books from Taylor and Francis

Cover of the book Project Life Cycle Economics by
Cover of the book Distinctiveness, Coercion and Sonority by
Cover of the book Marketing the Museum by
Cover of the book The Megacorp and Macrodynamics: Essays in Memory of Alfred Eichner by
Cover of the book Aspects of the Syntax of Agreement by
Cover of the book Language and Popular Culture in Japan by
Cover of the book Folk Music: The Basics by
Cover of the book The Course of Mexican Music by
Cover of the book The Course of Human History: Civilization and Social Process by
Cover of the book Threat Assessment by
Cover of the book Imagined Communities and Educational Possibilities by
Cover of the book Spatializing the History of Ecology by
Cover of the book Mountain Environments in Changing Climates by
Cover of the book Military Strategy as Public Discourse by
Cover of the book Virginia Woolf by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy