The Aesthetics of Videogames

Nonfiction, Religion & Spirituality, Philosophy, Aesthetics
Cover of the book The Aesthetics of Videogames by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781351809450
Publisher: Taylor and Francis Publication: March 19, 2018
Imprint: Routledge Language: English
Author:
ISBN: 9781351809450
Publisher: Taylor and Francis
Publication: March 19, 2018
Imprint: Routledge
Language: English

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

More books from Taylor and Francis

Cover of the book Sustainable Diets by
Cover of the book American Communism and Soviet Russia by
Cover of the book A Protestant Purgatory by
Cover of the book E-Serials by
Cover of the book Maritime Law by
Cover of the book Is This Not The Carpenter? by
Cover of the book Translation and Literature in East Asia by
Cover of the book Literary Hybrids by
Cover of the book Social Roles Of Sport In Carib by
Cover of the book Pastoral Accounting in Colonial Australia by
Cover of the book Indigenous Archaeologies by
Cover of the book Keynes and Friedman on Laissez-Faire and Planning by
Cover of the book New Racial Landscapes by
Cover of the book A History of the Warfare of Science with Theology in Christendom by
Cover of the book How Non-Permanent Workers Learn and Develop by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy