Author: | Ty Johnston | ISBN: | 9781370363582 |
Publisher: | Ty Johnston | Publication: | December 8, 2017 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Ty Johnston |
ISBN: | 9781370363582 |
Publisher: | Ty Johnston |
Publication: | December 8, 2017 |
Imprint: | Smashwords Edition |
Language: | English |
This specially-priced set collects six novels from The Ursian Chronicles.
BAYNE'S CLIMB: Book I of The Sword of Bayne
Bayne kul Kanon pursues a dark wizard across a decade and eventually up a mountain path, and when the path runs out, up the side of the mountain itself.
Why does Bayne seek this wizard? Because Bayne is a warrior without a past. Ten years earlier he woke amid battle with no memories, his only ally the wizard. His enemies, numberless.
Once the wizard fled, Bayne set out on foot after him. Now they have come to the mountain, and Bayne is determined to climb and to find the truth.
Along the way up the mountain, the warrior finds many new enemies, dangers and oddities. All hamper his quest to find the wizard, and all must be overcome.
Yet in the end, will Bayne truly want to know the truth?
A THOUSAND WOUNDS: Book II of The Sword of Bayne
Bayne kul Kanon has passed the mountain, but now the wandering warrior finds another world opening before him. Odd lands, odd people and the oddest of rules and beliefs confront him.
It is a world seemingly run by a madman, yet it might hold truths about the secrets of Bayne's past, present and possibly even his future.
UNDER THE MOUNTAIN: Book III of The Sword of Bayne
Bayne kul Kanon has climbed the mountain and traveled to another world. He has learned the secrets of his past, and he has suffered for gaining such knowledge.
He has been broken, the scars of a thousand wounds layering every inch of his body. But he wanders on, enraged.
Returning to the world of Ursia, he forges ahead on another quest, a search for an old friend, a priest of the god Ashal.
Yet Bayne now believes himself to be a god, a god of war, and he will brook no foolishness from mere mortals.
None are safe who face the wandering warrior.
WHERE GATHER THE GODS: Book I of The Walking Gods Trilogy
A chance encounter with armored figures brings Itidal out of the desert. For thousands of years, perhaps longer, he has tromped across the pale sands, but now he is drawn to civilization in a world where civilization should not exist. To him, men are little more than savage beasts, occasionally gathering into small villages though little more.
Now Itidal learns of a city, and he strides forward to investigate. What he finds are buildings and bankers, soldiers and slaves, peasants and priests. It is all young, only centuries old, new to mankind, but it is indeed civilization, a civilization with a jealous god.
The high priest himself is curious and always questing for power. These yearnings cannot go unchallenged forever, however, and soon enough another god makes his presence known, a hungry god with unfathomable appetites.
Between these gods and the high priest is where Itidal finds himself.
A PLACE CALLED SKULL: Book II of The Walking Gods Trilogy
A wizard walks into the desert, a weapon of magic in his hands. The gods themselves begin to gather. The stakes might very well be the very existence of humankind.
To one place do all travel, the desert ruins known as Skull thousands upon thousands of years in the forgotten past.
Within those ruins lie secrets and answers. Perhaps more importantly and more deadly, also there lies the remains of the ancient Zarroc, a race that existed before men, a race which enslaved mankind and created the gods themselves.
But some gods are already there and waiting, scheming and railing.
WHOM THE GODS SLAY: Book III of The Walking Gods Trilogy
The time for the gathering of the gods has arrived. Some will fall beforehand, others will bring powerful weapons, but none will be the same after they meet again, this time at the Well of Souls.
Two mortals join them this time, a wizard who has slain thousands to gain power and a simple soldier from the future. Both will have roles to play. Both will be transformed. Both will change the fate of humankind.
This specially-priced set collects six novels from The Ursian Chronicles.
BAYNE'S CLIMB: Book I of The Sword of Bayne
Bayne kul Kanon pursues a dark wizard across a decade and eventually up a mountain path, and when the path runs out, up the side of the mountain itself.
Why does Bayne seek this wizard? Because Bayne is a warrior without a past. Ten years earlier he woke amid battle with no memories, his only ally the wizard. His enemies, numberless.
Once the wizard fled, Bayne set out on foot after him. Now they have come to the mountain, and Bayne is determined to climb and to find the truth.
Along the way up the mountain, the warrior finds many new enemies, dangers and oddities. All hamper his quest to find the wizard, and all must be overcome.
Yet in the end, will Bayne truly want to know the truth?
A THOUSAND WOUNDS: Book II of The Sword of Bayne
Bayne kul Kanon has passed the mountain, but now the wandering warrior finds another world opening before him. Odd lands, odd people and the oddest of rules and beliefs confront him.
It is a world seemingly run by a madman, yet it might hold truths about the secrets of Bayne's past, present and possibly even his future.
UNDER THE MOUNTAIN: Book III of The Sword of Bayne
Bayne kul Kanon has climbed the mountain and traveled to another world. He has learned the secrets of his past, and he has suffered for gaining such knowledge.
He has been broken, the scars of a thousand wounds layering every inch of his body. But he wanders on, enraged.
Returning to the world of Ursia, he forges ahead on another quest, a search for an old friend, a priest of the god Ashal.
Yet Bayne now believes himself to be a god, a god of war, and he will brook no foolishness from mere mortals.
None are safe who face the wandering warrior.
WHERE GATHER THE GODS: Book I of The Walking Gods Trilogy
A chance encounter with armored figures brings Itidal out of the desert. For thousands of years, perhaps longer, he has tromped across the pale sands, but now he is drawn to civilization in a world where civilization should not exist. To him, men are little more than savage beasts, occasionally gathering into small villages though little more.
Now Itidal learns of a city, and he strides forward to investigate. What he finds are buildings and bankers, soldiers and slaves, peasants and priests. It is all young, only centuries old, new to mankind, but it is indeed civilization, a civilization with a jealous god.
The high priest himself is curious and always questing for power. These yearnings cannot go unchallenged forever, however, and soon enough another god makes his presence known, a hungry god with unfathomable appetites.
Between these gods and the high priest is where Itidal finds himself.
A PLACE CALLED SKULL: Book II of The Walking Gods Trilogy
A wizard walks into the desert, a weapon of magic in his hands. The gods themselves begin to gather. The stakes might very well be the very existence of humankind.
To one place do all travel, the desert ruins known as Skull thousands upon thousands of years in the forgotten past.
Within those ruins lie secrets and answers. Perhaps more importantly and more deadly, also there lies the remains of the ancient Zarroc, a race that existed before men, a race which enslaved mankind and created the gods themselves.
But some gods are already there and waiting, scheming and railing.
WHOM THE GODS SLAY: Book III of The Walking Gods Trilogy
The time for the gathering of the gods has arrived. Some will fall beforehand, others will bring powerful weapons, but none will be the same after they meet again, this time at the Well of Souls.
Two mortals join them this time, a wizard who has slain thousands to gain power and a simple soldier from the future. Both will have roles to play. Both will be transformed. Both will change the fate of humankind.