The Civic Potential of Video Games

Nonfiction, Science & Nature, Technology, Social Aspects, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book The Civic Potential of Video Games by Joseph Kahne, Ellen Middaugh, Chris Evans, MIT Press
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Author: Joseph Kahne, Ellen Middaugh, Chris Evans ISBN: 9780262258319
Publisher: MIT Press Publication: June 5, 2009
Imprint: Language: English
Author: Joseph Kahne, Ellen Middaugh, Chris Evans
ISBN: 9780262258319
Publisher: MIT Press
Publication: June 5, 2009
Imprint:
Language: English
According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.
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According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.

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