The Mythical Emblems of Gragodon – Volume 1

Science Fiction & Fantasy, Fantasy, Epic Fantasy
Cover of the book The Mythical Emblems of Gragodon – Volume 1 by Venkataraman Gopalakrishnan, Venkataraman Gopalakrishnan
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Author: Venkataraman Gopalakrishnan ISBN: 9789810781118
Publisher: Venkataraman Gopalakrishnan Publication: October 23, 2013
Imprint: Language: English
Author: Venkataraman Gopalakrishnan
ISBN: 9789810781118
Publisher: Venkataraman Gopalakrishnan
Publication: October 23, 2013
Imprint:
Language: English
The realms of living beings are no longer the same as what we are used to seeing. Far into the future, our Earth has undergone one cataclysmic upheaval after another such that the past civilizations of human beings and their cities lie buried deep in its crust. What remains is the bare earth, the seas and vast lands, devoid of any monumental buildings or skyscrapers to speak of. And yet, the inhabitants of this new world have the same longings and desires that have all along guided the race of human beings in their varied paths - towards the pursuit of power and greater glory. In this medieval setting, evolved breeds of humans inhabit the world with other never-before-seen creatures. Some of these are the ferocious lion-like citizens of Regnadea, the brawny Bezgrodh of the sandy plains, winged Gleidera of the Orvidean kingdom, fierce Reptila from the Solmian realm, warrior maidens from the Sol Hills, powerful Sorcerers who think nothing of bringing forth mighty weapons of destruction, and an intelligent race of people dwelling deep under the ocean. Distrust runs deep amongst the different races of beings. They prefer mostly to have nothing to do with any from the other races. Should one stray into the domain of the other, that person would least likely return to his own kind. The inhabitants of the seven realms of living beings are careful not to provoke one another. The annals of the past ages have taught them the value of an enduring peace. And yet, when one suddenly comes upon the secrets to employing vast mystical might, the fateful happenings of long ages do not seem so daunting anymore. A renewed confidence comes into play. Once again, the way forward looks promising. The need, to dominate over all the races of living beings, takes on a new meaning. A struggle for supreme power ensues. Many lives are lost in the process. To prevent such unwholesome aspirations from holding sway over the entire planet, the famed but long-forgotten mystical Gragodonian emblems are recalled from their secret alcoves across the seven realms of populated beings. To counteract the forces of the Gragodonian emblems, other mystical powers, which look set to overpower the cause of the good peoples, are also set in motion. In this volatile backdrop, three young kings from the northern kingdoms of Lamiras, Meldovia and Varnosia are secretly charged with the task of battling the perpetrators of unwholesome intentions. Melthur, one of the greatest Sorcerers of the times, reveals the happenings of bygone ages to a startled audience. The enormity of the task at hand is made clear. Though mighty by himself, he has lost much of his mystical talents to the wiles of an ageing body. The enemy, also endowed with immense mystical might, look set to unleash their unique brand of justice upon the common peoples of the world. Unexpectedly, danger stalks the three kings at the very outset of their valiant quest. While the young stalwarts seek out their powerful mystical emblems, the enemy also moves quickly to thwart them. The royal comrades are none the wiser about the true identity of their nemesis and the price of their ignorance proves costly indeed. In their quest to overcome the evil of the times, will any or all of them fall by the wayside? This is a story about Courage. It is about Perseverance. It is about Friendships and Loyalty. It is also about Love. It is about overcoming the obstacles and challenges, which each and every single person in this world faces in his or her unique way, inevitably thrown into our path in this self-discovering journey called Life.
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The realms of living beings are no longer the same as what we are used to seeing. Far into the future, our Earth has undergone one cataclysmic upheaval after another such that the past civilizations of human beings and their cities lie buried deep in its crust. What remains is the bare earth, the seas and vast lands, devoid of any monumental buildings or skyscrapers to speak of. And yet, the inhabitants of this new world have the same longings and desires that have all along guided the race of human beings in their varied paths - towards the pursuit of power and greater glory. In this medieval setting, evolved breeds of humans inhabit the world with other never-before-seen creatures. Some of these are the ferocious lion-like citizens of Regnadea, the brawny Bezgrodh of the sandy plains, winged Gleidera of the Orvidean kingdom, fierce Reptila from the Solmian realm, warrior maidens from the Sol Hills, powerful Sorcerers who think nothing of bringing forth mighty weapons of destruction, and an intelligent race of people dwelling deep under the ocean. Distrust runs deep amongst the different races of beings. They prefer mostly to have nothing to do with any from the other races. Should one stray into the domain of the other, that person would least likely return to his own kind. The inhabitants of the seven realms of living beings are careful not to provoke one another. The annals of the past ages have taught them the value of an enduring peace. And yet, when one suddenly comes upon the secrets to employing vast mystical might, the fateful happenings of long ages do not seem so daunting anymore. A renewed confidence comes into play. Once again, the way forward looks promising. The need, to dominate over all the races of living beings, takes on a new meaning. A struggle for supreme power ensues. Many lives are lost in the process. To prevent such unwholesome aspirations from holding sway over the entire planet, the famed but long-forgotten mystical Gragodonian emblems are recalled from their secret alcoves across the seven realms of populated beings. To counteract the forces of the Gragodonian emblems, other mystical powers, which look set to overpower the cause of the good peoples, are also set in motion. In this volatile backdrop, three young kings from the northern kingdoms of Lamiras, Meldovia and Varnosia are secretly charged with the task of battling the perpetrators of unwholesome intentions. Melthur, one of the greatest Sorcerers of the times, reveals the happenings of bygone ages to a startled audience. The enormity of the task at hand is made clear. Though mighty by himself, he has lost much of his mystical talents to the wiles of an ageing body. The enemy, also endowed with immense mystical might, look set to unleash their unique brand of justice upon the common peoples of the world. Unexpectedly, danger stalks the three kings at the very outset of their valiant quest. While the young stalwarts seek out their powerful mystical emblems, the enemy also moves quickly to thwart them. The royal comrades are none the wiser about the true identity of their nemesis and the price of their ignorance proves costly indeed. In their quest to overcome the evil of the times, will any or all of them fall by the wayside? This is a story about Courage. It is about Perseverance. It is about Friendships and Loyalty. It is also about Love. It is about overcoming the obstacles and challenges, which each and every single person in this world faces in his or her unique way, inevitably thrown into our path in this self-discovering journey called Life.

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