The Social Life of Avatars

Presence and Interaction in Shared Virtual Environments

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Computer Graphics, General Computing
Cover of the book The Social Life of Avatars by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781447102779
Publisher: Springer London Publication: December 6, 2012
Imprint: Springer Language: English
Author:
ISBN: 9781447102779
Publisher: Springer London
Publication: December 6, 2012
Imprint: Springer
Language: English

Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

More books from Springer London

Cover of the book Surgical Emergencies in Clinical Practice by
Cover of the book Cooperative Work and Coordinative Practices by
Cover of the book Pelvic Cancer Surgery by
Cover of the book Disclosure of Security Vulnerabilities by
Cover of the book Grasping in Robotics by
Cover of the book Linear Algebra and Linear Models by
Cover of the book Strategic Planning Decisions in the High Tech Industry by
Cover of the book Web Proxy Cache Replacement Strategies by
Cover of the book Oil Transport Management by
Cover of the book Herpes Simplex Virus by
Cover of the book Success in Academic Surgery: Basic Science by
Cover of the book Chest Pain with Normal Coronary Arteries by
Cover of the book Pathology of the Pancreas by
Cover of the book Fetal and Neonatal Pathology by
Cover of the book Atlas of Organ Transplantation by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy