The Video Game Theory Reader

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture
Cover of the book The Video Game Theory Reader by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781135205188
Publisher: Taylor and Francis Publication: October 8, 2013
Imprint: Routledge Language: English
Author:
ISBN: 9781135205188
Publisher: Taylor and Francis
Publication: October 8, 2013
Imprint: Routledge
Language: English

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

More books from Taylor and Francis

Cover of the book Conflict Management in International Missions by
Cover of the book Finance by
Cover of the book Psychology in Historical Context by
Cover of the book Dark of the Moon by
Cover of the book A Cognitive Neuropsychological Approach to Assessment and Intervention in Aphasia by
Cover of the book Third Party Blues by
Cover of the book Re-Living the Global City by
Cover of the book The Persistence of the Particular by
Cover of the book Multinationals and the Constitutionalization of the World Power System by
Cover of the book Solving Problems In Couples And Family Therapy by
Cover of the book A Hundred Years of Sociology by
Cover of the book Jung, Psychology, Postmodernity by
Cover of the book Motion Picture Series and Sequels by
Cover of the book Digital Images for the Information Professional by
Cover of the book Defending Royal Supremacy and Discerning God's Will in Tudor England by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy