Author: | M.T. Bachcwm | ISBN: | 9781370151141 |
Publisher: | M.T. Bachcwm | Publication: | February 20, 2017 |
Imprint: | Smashwords Edition | Language: | English |
Author: | M.T. Bachcwm |
ISBN: | 9781370151141 |
Publisher: | M.T. Bachcwm |
Publication: | February 20, 2017 |
Imprint: | Smashwords Edition |
Language: | English |
THRONEBOGCAN is a humorous, quirky, ironic and sometimes bawdy look at the intertwining lives and loves of late adolescents and twenty something’s at the birth of the internet revolution. It also references the cynical handling of talent by entrepreneurs during the dot.com bubble era. It is a coming of age journey that encompasses a road trip and a quest that may prove to be the making of Gregory Martyn.
Gregory Martyn is an antihero, a boy in a man’s body who is more comfortable with machine code than humanity, he is a quirky, intelligent and his life is changed for the better when he is thrown on the scrap heap from his comfortable civil service job. From that day forward, he vows to ‘show them’ and plans a trip that searches for his ultimate ‘holy grail’. He visits 12 cities in his quest from Wales, Southern to Northern England, Scotland, Northern Island and finally Japan.
As the road trip develops his blog picks up momentum and the games that he had developed become popular and the impending success is threatened by the greedy intentions of ‘business types’.
He desperately tries to lose his virginity along the way and stumbles across a cast of characters, a real love, a real lust and the psychotic attention of his spurned ‘strange first and only girlfriend before the trip’.
The book reaches its climax in the Toto museum Tokyo.
THRONEBOGCAN is a humorous, quirky, ironic and sometimes bawdy look at the intertwining lives and loves of late adolescents and twenty something’s at the birth of the internet revolution. It also references the cynical handling of talent by entrepreneurs during the dot.com bubble era. It is a coming of age journey that encompasses a road trip and a quest that may prove to be the making of Gregory Martyn.
Gregory Martyn is an antihero, a boy in a man’s body who is more comfortable with machine code than humanity, he is a quirky, intelligent and his life is changed for the better when he is thrown on the scrap heap from his comfortable civil service job. From that day forward, he vows to ‘show them’ and plans a trip that searches for his ultimate ‘holy grail’. He visits 12 cities in his quest from Wales, Southern to Northern England, Scotland, Northern Island and finally Japan.
As the road trip develops his blog picks up momentum and the games that he had developed become popular and the impending success is threatened by the greedy intentions of ‘business types’.
He desperately tries to lose his virginity along the way and stumbles across a cast of characters, a real love, a real lust and the psychotic attention of his spurned ‘strange first and only girlfriend before the trip’.
The book reaches its climax in the Toto museum Tokyo.