Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Video Games in East Asia

Nonfiction, Social & Cultural Studies, Political Science, International, Social Science, Gender Studies
Cover of the book Transnational Contexts of Culture, Gender, Class, and Colonialism in Play by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319438177
Publisher: Springer International Publishing Publication: December 24, 2016
Imprint: Palgrave Macmillan Language: English
Author:
ISBN: 9783319438177
Publisher: Springer International Publishing
Publication: December 24, 2016
Imprint: Palgrave Macmillan
Language: English

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

More books from Springer International Publishing

Cover of the book The Space Shuttle Program by
Cover of the book Dismantling Race in Higher Education by
Cover of the book Fluvial Depositional Systems by
Cover of the book Prokaryotic Systems Biology by
Cover of the book Algorithms in Bioinformatics by
Cover of the book ADAMTS13 by
Cover of the book Psychoanalyzing the Politics of the New Brain Sciences by
Cover of the book Complex Networks IX by
Cover of the book Archaeological Landscape Evolution by
Cover of the book Quality Software Through Reuse and Integration by
Cover of the book Domestic Violence in Hollywood Film by
Cover of the book The Lower Limb Tendinopathies by
Cover of the book Information and Communication Technologies for Ageing Well and e-Health by
Cover of the book Learning Portuguese as a Second Language by
Cover of the book KI 2017: Advances in Artificial Intelligence by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy