Understanding Machinima

Essays on Filmmaking in Virtual Worlds

Nonfiction, Entertainment, Film, Direction & Production, Performing Arts, Social & Cultural Studies, Social Science
Cover of the book Understanding Machinima by , Bloomsbury Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781441124531
Publisher: Bloomsbury Publishing Publication: July 30, 2013
Imprint: Bloomsbury Academic Language: English
Author:
ISBN: 9781441124531
Publisher: Bloomsbury Publishing
Publication: July 30, 2013
Imprint: Bloomsbury Academic
Language: English

In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

More books from Bloomsbury Publishing

Cover of the book Aston Martin by
Cover of the book Lawrence of Arabia by
Cover of the book The Trials of Margaret Clitherow by
Cover of the book Bath by
Cover of the book How Lunchbox Jones Saved Me from Robots, Traitors, and Missy the Cruel by
Cover of the book Another Me by
Cover of the book The Bloomsbury Introduction to Adaptation Studies by
Cover of the book Bloomsbury's Outsider by
Cover of the book Hotchkiss Machine Guns by
Cover of the book Monsieur Ibrahim And The Flowers of the Qu'ran by
Cover of the book The Birthday King by
Cover of the book Vanished Armies by
Cover of the book Blanchot and the Outside of Literature by
Cover of the book The Advanced Fitness Instructor's Handbook by
Cover of the book The Image in the Water by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy