Understanding Minecraft

Essays on Play, Community and Possibilities

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture
Cover of the book Understanding Minecraft by , McFarland & Company, Inc., Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781476618159
Publisher: McFarland & Company, Inc., Publishers Publication: October 1, 2014
Imprint: Language: English
Author:
ISBN: 9781476618159
Publisher: McFarland & Company, Inc., Publishers
Publication: October 1, 2014
Imprint:
Language: English

Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft’s digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang’s generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft’s origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft’s digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang’s generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft’s origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

More books from McFarland & Company, Inc., Publishers

Cover of the book Found Footage Horror Films by
Cover of the book The Ore Knob Mine Murders by
Cover of the book Iranian and Diasporic Literature in the 21st Century by
Cover of the book Extraterrestrials and the American Zeitgeist by
Cover of the book The Ages of the Justice League by
Cover of the book Historic Nevada Waters by
Cover of the book Broadway Musicals by
Cover of the book Visions of Whiteness in Selected Works of Asian American Literature by
Cover of the book The Romanian Cinema of Nationalism by
Cover of the book Visions of the Future in Comics by
Cover of the book Theophilus Hunter Holmes by
Cover of the book The Coal Barons Played Cuban Giants by
Cover of the book Reassessing Pearl Harbor by
Cover of the book A Spy's Diary of World War II by
Cover of the book Crowd Violence in American Modernist Fiction by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy