Unity 3D Game Development by Example Beginner's Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, Advanced Computing, Information Technology
Cover of the book Unity 3D Game Development by Example Beginner's Guide by Ryan Henson Creighton, Packt Publishing
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Author: Ryan Henson Creighton ISBN: 9781849690553
Publisher: Packt Publishing Publication: September 24, 2010
Imprint: Packt Publishing Language: English
Author: Ryan Henson Creighton
ISBN: 9781849690553
Publisher: Packt Publishing
Publication: September 24, 2010
Imprint: Packt Publishing
Language: English
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

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