Author: | Maciej Szczesnik | ISBN: | 9781785883699 |
Publisher: | Packt Publishing | Publication: | May 27, 2016 |
Imprint: | Packt Publishing | Language: | English |
Author: | Maciej Szczesnik |
ISBN: | 9781785883699 |
Publisher: | Packt Publishing |
Publication: | May 27, 2016 |
Imprint: | Packt Publishing |
Language: | English |
A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools
This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary.
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.
A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools
This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary.
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.