Unity Animation Essentials

Nonfiction, Computers, Advanced Computing, Programming, Expert Systems, Entertainment & Games, Game Programming - Graphics, Application Software, Business Software
Cover of the book Unity Animation Essentials by Alan Thorn, Packt Publishing
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Author: Alan Thorn ISBN: 9781782174998
Publisher: Packt Publishing Publication: June 24, 2015
Imprint: Packt Publishing Language: English
Author: Alan Thorn
ISBN: 9781782174998
Publisher: Packt Publishing
Publication: June 24, 2015
Imprint: Packt Publishing
Language: English

Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.

Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.

By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.

Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.

By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

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