Author: | Pablo Perea, Pau Giner | ISBN: | 9781787283596 |
Publisher: | Packt Publishing | Publication: | July 28, 2017 |
Imprint: | Packt Publishing | Language: | English |
Author: | Pablo Perea, Pau Giner |
ISBN: | 9781787283596 |
Publisher: | Packt Publishing |
Publication: | July 28, 2017 |
Imprint: | Packt Publishing |
Language: | English |
Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide.
This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices.
User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction.
This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process.
You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users.
By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget.
A quick and simple guide to design and test a mobile application from the UX design point of view
Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide.
This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices.
User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction.
This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process.
You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users.
By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget.
A quick and simple guide to design and test a mobile application from the UX design point of view