Video Game Law

Everything you need to know about Legal and Business Issues in the Game Industry

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Video Game Law by S. Gregory Boyd, Brian Pyne, Sean F. Kane, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: S. Gregory Boyd, Brian Pyne, Sean F. Kane ISBN: 9780429892394
Publisher: CRC Press Publication: June 28, 2018
Imprint: A K Peters/CRC Press Language: English
Author: S. Gregory Boyd, Brian Pyne, Sean F. Kane
ISBN: 9780429892394
Publisher: CRC Press
Publication: June 28, 2018
Imprint: A K Peters/CRC Press
Language: English

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

KEY FEATURES:
• Provides a solid understanding of intellectual property (IP) concepts and laws, including
copyright, trademark, trade secret, and other protections that apply to video games and
how each can be employed to protect a company’s unique and valuable IP
• Explores cutting edge legal issues that affect the gaming industry, including gambling,
virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives**,** and
relevant piracy laws
• Provides an overview of legal and privacy vocabulary and concepts needed to navigate
and succeed in an industry that is constantly growing and evolving
• Provides illustrative examples and legal concepts from the video game industry in every
chapter

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

KEY FEATURES:
• Provides a solid understanding of intellectual property (IP) concepts and laws, including
copyright, trademark, trade secret, and other protections that apply to video games and
how each can be employed to protect a company’s unique and valuable IP
• Explores cutting edge legal issues that affect the gaming industry, including gambling,
virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives**,** and
relevant piracy laws
• Provides an overview of legal and privacy vocabulary and concepts needed to navigate
and succeed in an industry that is constantly growing and evolving
• Provides illustrative examples and legal concepts from the video game industry in every
chapter

More books from CRC Press

Cover of the book Absorption and Utilization of Amino Acids by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Solid-State Radiation Detectors by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Environmental Toxicity of Nanomaterials by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Remote Sensing Applications for the Urban Environment by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Complex Systems Dynamics by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Digital Imaging for Cultural Heritage Preservation by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Introduction to Earthquake Engineering by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Quantitative Methods for HIV/AIDS Research by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Handbook of Medicinal Herbs by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book History Algebraic Geometry by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Low-Power CMOS Circuits by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Systems of Systems Engineering by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Who Decides Who Decides? by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Snakes and Ladders for Property Professionals by S. Gregory Boyd, Brian Pyne, Sean F. Kane
Cover of the book Nonlinear Partial Differential Equations in Engineering and Applied Science by S. Gregory Boyd, Brian Pyne, Sean F. Kane
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy