Virtual Worlds 175 Success Secrets - 175 Most Asked Questions On Virtual Worlds - What You Need To Know

Business & Finance
Cover of the book Virtual Worlds 175 Success Secrets - 175 Most Asked Questions On Virtual Worlds - What You Need To Know by Heather Estes, Emereo Publishing
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Author: Heather Estes ISBN: 9781488535390
Publisher: Emereo Publishing Publication: February 3, 2014
Imprint: Emereo Publishing Language: English
Author: Heather Estes
ISBN: 9781488535390
Publisher: Emereo Publishing
Publication: February 3, 2014
Imprint: Emereo Publishing
Language: English
There has never been a Virtual Worlds Guide like this.

It contains 175 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Worlds.

A quick look inside of some of the subjects covered: Virtual world - Virtual worlds and real life, Technoself, Online dating service - Comparisons in marriage health: traditional versus online first encounters, Virtual artifact, Virtual world - Medical, Avatar (computing) - Video games, Virtual World Language Learning - Constructivist approaches, Otherland, Virtual artifact - Virtual consumerism, Animation - Computer animation, Virtual economy - Controversy, IBM Virtual Universe Community - History, Virtuality, Social software - Virtual presence, Virtual world - Business, Massively multiplayer online game - Virtual economies, Virtual world - Future, GEnie - Further reading, Technoself - Digital Identity and Virtual Life, Tad Williams - Literary and Cultural References, Richard Bartle - Life and career, United States Army Simulation and Training Technology Center - Current events, Educational software - Selected reports and academic articles, Social software - Massively multiplayer online games, WorldsAway - Gameplay, Sociology - Internet, Virtual world - Tourism, Virtual world - Commercial, 2013 mass surveillance disclosures - December, Talker, Federation of American Scientists - Emerging Technologies, Virtual World Language Learning - Approaches to language education in virtual worlds, Metaverse - Developing Technical Standards for the Metaverse, and much more...

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
There has never been a Virtual Worlds Guide like this.

It contains 175 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Worlds.

A quick look inside of some of the subjects covered: Virtual world - Virtual worlds and real life, Technoself, Online dating service - Comparisons in marriage health: traditional versus online first encounters, Virtual artifact, Virtual world - Medical, Avatar (computing) - Video games, Virtual World Language Learning - Constructivist approaches, Otherland, Virtual artifact - Virtual consumerism, Animation - Computer animation, Virtual economy - Controversy, IBM Virtual Universe Community - History, Virtuality, Social software - Virtual presence, Virtual world - Business, Massively multiplayer online game - Virtual economies, Virtual world - Future, GEnie - Further reading, Technoself - Digital Identity and Virtual Life, Tad Williams - Literary and Cultural References, Richard Bartle - Life and career, United States Army Simulation and Training Technology Center - Current events, Educational software - Selected reports and academic articles, Social software - Massively multiplayer online games, WorldsAway - Gameplay, Sociology - Internet, Virtual world - Tourism, Virtual world - Commercial, 2013 mass surveillance disclosures - December, Talker, Federation of American Scientists - Emerging Technologies, Virtual World Language Learning - Approaches to language education in virtual worlds, Metaverse - Developing Technical Standards for the Metaverse, and much more...

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