Virtual Worlds, Real Libraries

Librarians and Educators in Second Life and Other Multi-User Virtual Environments

Nonfiction, Reference & Language, Language Arts, Library & Information Services
Cover of the book Virtual Worlds, Real Libraries by Lori Bell, Rhonda B. Trueman, Information Today, Inc.
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Author: Lori Bell, Rhonda B. Trueman ISBN: 9781573878692
Publisher: Information Today, Inc. Publication: October 20, 2008
Imprint: Language: English
Author: Lori Bell, Rhonda B. Trueman
ISBN: 9781573878692
Publisher: Information Today, Inc.
Publication: October 20, 2008
Imprint:
Language: English
Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book—the brainchild of two pioneering virtual world librarians—is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate. The editors and 24 contributors describe library, educational, and cultural projects they have undertaken. They recount their experiences working together to succeed in Second Life and other virtual worlds and explain how traditional library services such as reference, teaching, collections, discussion groups, and young adult programs can be applied in a virtual environment.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book—the brainchild of two pioneering virtual world librarians—is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate. The editors and 24 contributors describe library, educational, and cultural projects they have undertaken. They recount their experiences working together to succeed in Second Life and other virtual worlds and explain how traditional library services such as reference, teaching, collections, discussion groups, and young adult programs can be applied in a virtual environment.

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