WebGL Programming Guide

Interactive 3D Graphics Programming with WebGL

Nonfiction, Computers
Cover of the book WebGL Programming Guide by Kouichi Matsuda, Rodger Lea, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Kouichi Matsuda, Rodger Lea ISBN: 9780133364927
Publisher: Pearson Education Publication: July 4, 2013
Imprint: Addison-Wesley Professional Language: English
Author: Kouichi Matsuda, Rodger Lea
ISBN: 9780133364927
Publisher: Pearson Education
Publication: July 4, 2013
Imprint: Addison-Wesley Professional
Language: English

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

 

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

 

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

 

Coverage includes:

• WebGL’s origin, core concepts, features, advantages, and integration with other web standards
• How and basic WebGL functions work together to deliver 3D graphics
• Shader development with OpenGL ES Shading Language (GLSL ES)
• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
• Achieving greater realism through lighting and hierarchical objects
• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

 

This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

 

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

 

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

 

Coverage includes:

• WebGL’s origin, core concepts, features, advantages, and integration with other web standards
• How and basic WebGL functions work together to deliver 3D graphics
• Shader development with OpenGL ES Shading Language (GLSL ES)
• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
• Achieving greater realism through lighting and hierarchical objects
• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

 

This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

More books from Pearson Education

Cover of the book Creative Boot Camp 30-Day Booster Pack by Kouichi Matsuda, Rodger Lea
Cover of the book The Great Gatsby: York Notes for A-level by Kouichi Matsuda, Rodger Lea
Cover of the book Microsoft System Center Enterprise Suite Unleashed by Kouichi Matsuda, Rodger Lea
Cover of the book Ad Hoc Mobile Wireless Networks by Kouichi Matsuda, Rodger Lea
Cover of the book The Complete Home Music Recording Starter Kit by Kouichi Matsuda, Rodger Lea
Cover of the book Changeability by Kouichi Matsuda, Rodger Lea
Cover of the book Games, Ideas and Activities for Primary Literacy by Kouichi Matsuda, Rodger Lea
Cover of the book Why Nonprofit Transitions Fail by Kouichi Matsuda, Rodger Lea
Cover of the book Microsoft SQL Server 2012 Step by Step by Kouichi Matsuda, Rodger Lea
Cover of the book Core Java, Volume II--Advanced Features by Kouichi Matsuda, Rodger Lea
Cover of the book The Fortune at the Bottom of the Pyramid, Revised and Updated 5th Anniversary Edition by Kouichi Matsuda, Rodger Lea
Cover of the book Word 2013 on Demand by Kouichi Matsuda, Rodger Lea
Cover of the book Brilliant NLP Workbook by Kouichi Matsuda, Rodger Lea
Cover of the book Real World Adobe InDesign CS4 by Kouichi Matsuda, Rodger Lea
Cover of the book Apple Pro Training Series by Kouichi Matsuda, Rodger Lea
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy