What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Reform, Computers
Cover of the book What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee, St. Martin's Press
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Author: James Paul Gee ISBN: 9781466886421
Publisher: St. Martin's Press Publication: December 2, 2014
Imprint: St. Martin's Press Language: English
Author: James Paul Gee
ISBN: 9781466886421
Publisher: St. Martin's Press
Publication: December 2, 2014
Imprint: St. Martin's Press
Language: English

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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