Author: | Carsten Hansen | ISBN: | 9781386808527 |
Publisher: | Carsten Hansen | Publication: | May 2, 2017 |
Imprint: | Language: | English |
Author: | Carsten Hansen |
ISBN: | 9781386808527 |
Publisher: | Carsten Hansen |
Publication: | May 2, 2017 |
Imprint: | |
Language: | English |
WIN FAST!
This book is the second book in a series of nine covering ultra-miniatures, i.e. games of 15 moves or less, played by players rated 2350 or above. In this first volume you will see both former and future world champions lose games within those parameters.
The openings cover all varieties of the Queen's Gambit, starting with 1 d4 d5 2 c4 as well as all 1 d4 d5 specials, such as the Pseudo-Trompowsky, The Barry Attack, and many others.
Of course, for a game to conclude to rapidly, one side has to have made a series of mistakes or one really big mistake either tactically or through flawed calculation.
Because the players are that strong I have the mistakes to be instructive, something that the rest of us can learn from.
In nearly all of the games, you, the reader will be met with diagrams with positions to solve, either with prompts such as "What is White's best move?" or by having a selection of moves to choose between and then having to find the best move or the refutations of these moves.
WIN FAST!
This book is the second book in a series of nine covering ultra-miniatures, i.e. games of 15 moves or less, played by players rated 2350 or above. In this first volume you will see both former and future world champions lose games within those parameters.
The openings cover all varieties of the Queen's Gambit, starting with 1 d4 d5 2 c4 as well as all 1 d4 d5 specials, such as the Pseudo-Trompowsky, The Barry Attack, and many others.
Of course, for a game to conclude to rapidly, one side has to have made a series of mistakes or one really big mistake either tactically or through flawed calculation.
Because the players are that strong I have the mistakes to be instructive, something that the rest of us can learn from.
In nearly all of the games, you, the reader will be met with diagrams with positions to solve, either with prompts such as "What is White's best move?" or by having a selection of moves to choose between and then having to find the best move or the refutations of these moves.